Hey, I’m Ole Alfheim! Since 2010, I have been designing innovative user experiences for mobile games, mixed reality and web apps by leveraging my curiosity for technology and empathy for people’s needs.
Some of my work
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Simplifying marine insurance
As a senior consultant at Rainfall, my biggest achievement was designing a suite of web apps for the marine insurance industry, called Instech Etuity. I was responsible for the interfaces for war calls, legal document archiving and retrieval and survey reporting.
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Accessible onboarding
I used JavaScript, CSS, and HTML to create the front-end of DNB’s Aksjesparekonto onboarding page. I collaborated with the UX designer to refine the design and conducted tests to ensure it met WCAG (UU) standards.
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Alarming robots
I was hired to add functionality to Argus’ user interface for their sub-sea ROVs. Working closely with the developer and adhering to the established design system, I designed the interface for managing hardware alarms and station keeping.
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Virtual obstacles
Speed Run is the world's first fully immersive obstacle course competition series for television. I was responsible for designing the rules, obstacles and challenges. I also provided UX design for the VR app that lets anyone create, play and share their own Speed Run obstacle courses.
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Illuminating shadows
I'm the creator of Oscura, a game series for mobile and PC. Using contextual touch controls, the player navigates through dark landscapes illuminated only by the protagonist’s light, solving devious puzzles and overcoming monstrous challenges along the way.
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Adapting TV to touch
As the designer of the Figaro Pho games, my role involved translating the TV show into an engaging action puzzle experience. Players utilize touch controls to interact directly with the game world, navigating power-ups, obstacles, and contraptions. Winner of Kidscreen iKids Award 2014 'Best Game App (Tablet) for Kids.